Rez+Object

code default {

touch_start(integer total_number) {        vector eul = <0,0,180>; //45 degrees around the z-axis, in Euler form eul *= DEG_TO_RAD; //convert to radians                                    //can be adjusted to specify direction when rezzed rotation quat = llEuler2Rot(eul); //convert to quaterniondefault

// This line will pick the first object out of the container and rez it       llRezObject(llGetInventoryName(INVENTORY_OBJECT,0), llGetPos+<0,2,0>,ZERO_VECTOR,quat,0);

}

}

code