Sleep+Script

code //Sleep Script

// Francis wuz here integer broadcast = 20;

// A More Neutral Sleeping Position //vector target = <-1.06585, 0.71774, 0.18293>; //rotation targetRot = <0.50028, -0.49972, -0.50028, 0.49972>;

// A More relaxed sleeping position vector target = <-1.15419, 0.56328, -0.25744>; rotation targetRot = <0.52105, -0.49829, -0.46875, 0.51038>;

integer debugRotation = FALSE; key sitAgent = NULL_KEY; integer gotPermission = FALSE;

integer time = 0; default {   state_entry {       llSetSitText( "Sleep" ); llSitTarget( target, targetRot ); if ( debugRotation ) { llListen( 1977, "Rotation Broadcaster", NULL_KEY, "" ); llListen( 1978, "Rotation Broadcaster", NULL_KEY, "" ); }   }    listen(integer channel, string name, key id, string message ) { if ( channel == 1977 ) targetRot = (rotation) message; else target = (vector) message;

llSitTarget( target, targetRot ); if ( time == 0 ) llSay(0, (string) targetRot + ", " + (string)target ); time = (time +1) % 50; }   changed(integer change) { if (change & CHANGED_LINK) {           key agent = llAvatarOnSitTarget; if ( sitAgent == NULL_KEY && agent != NULL_KEY ) { // Someone new sitting down sitAgent = agent; llRequestPermissions(sitAgent,PERMISSION_TRIGGER_ANIMATION); }           else if ( sitAgent != NULL_KEY && agent == NULL_KEY) { // sitting down person got up - wake up :)               if ( gotPermission )                    llStopAnimation("sleep");                // Reset the script because we don't have a way of releasing permissions :) llResetScript; }       }    }    run_time_permissions(integer parm) { if(parm == PERMISSION_TRIGGER_ANIMATION) { gotPermission = TRUE; llStartAnimation("sleep"); }   }

}

code