funding_floor2_station1_designnotes


 * POC-CENT Design Document & Asset List - Funding Building, Floor 2, Station 1**

Inventory Tags: poccent_F2_S#_ _ _v Overview: Based on several weeks of meetings and preliminary design documents from the POC-CENT team, the 2nd floor of the Funding building will focus on helping potential applicants avoid common mistakes in writing the Commercialization section of their proposal. Wherever possible, the goal is to place the potential applicant in the reviewer’s shoes, to help them discover possible applications for their idea or product that may not be obvious, and to utilize Second Life’s 3D visualization capabilities as a way to stimulate “out of the box” thinking about each component of the Commercialization section of their proposal.

Item Names: During the development period, item names should be consistent across stations and products for archival purposes, including objects, notecards, textures, scripts, and other components of the build. When the design phase is finished and final testing is completed, all user-facing objects, notecards, etc. will need to be renamed with consistent, user-friendly labels. Item Types: · o – object · n – notecard · t – texture · s – script

Station #1: Describe the Product Common Mistakes to Avoid: Writing a poor description of the product that does not adequately inform the proposal reviewer about the item.

Primary Activity: The station will contain basic information about writing this section of the proposal with references to the POC-CENT website as well as informational notecards and text. The interactive component of the station will ask the applicant to read brief descriptions of several products and “guess” what product/device is being described. Some descriptions will be well written and should be easy for the applicant to guess, but some descriptions should be very poorly described (or perhaps deliberately misleading) so that the applicant is unable to guess the correct product. After the user makes a guess, the correct product will be revealed visually through a scripted mechanism that temp-rezzes a 3D model of the item at the station.

Decision Points: Choose four products to use as examples in the guessing game. Ideally, these products will be: a) something we can easily/reasonably represent in visual or 3D model form b) cover a range of different types of products so that the applicant does not come away from the experience thinking their idea/device will not be appropriate.

Building the Scene & Objects Needed: · poccent_F2_S1_o_stationsign_back: Station sign along back wall · poccent_F2_S1_o_stationsign_front: Station sign that links to appropriate area of the POC-CENT website and delivers basic information about the “Describe the Product” portion of the proposal in notecard form. · poccent_F2_S1_o_gamepiece1-4_question: Four game station locations to initiate the interactive portion of the guessing game. Clickable button 1 will deliver a notecard description of each product. Clickable button 2 will prompt the applicant to make their guess after they have read the provided description. · poccent_F2_S1_o_gamepiece1-4_answer: After making their selection, the game station board will [disappear/rotate] and reveal the correct answer in the form of a model of the product, a sign with the product’s name, and a clickable button that delivers a notecard with more information about why the given description was written well or written poorly.

Textures: · poccent_F2_S1_t_stationsign_back · poccent_F2_S1_t_stationsign_front · poccent_F2_S1_t_gamepiece1_question § poccent_F2_S1_t_gamepiece1_button1 § poccent_F2_S1_t_gamepiece1_button2 · poccent_F2_S1_t_gamepiece2_question § poccent_F2_S1_t_gamepiece2_button1 § poccent_F2_S1_t_gamepiece2_button2 · poccent_F2_S1_t_gamepiece3_question § poccent_F2_S1_t_gamepiece3_button1 § poccent_F2_S1_t_gamepiece3_button2 · poccent_F2_S1_t_gamepiece4_question § poccent_F2_S1_t_gamepiece4_button1 § poccent_F2_S1_t_gamepiece4_button2 · poccent_F2_S1_t_gamepiece1_answer § poccent_F2_S1_t_gamepiece1_button3 · poccent_F2_S1_t_gamepiece2_answer § poccent_F2_S1_t_gamepiece2_button3 · poccent_F2_S1_t_gamepiece3_answer § poccent_F2_S1_t_gamepiece3_button3 · poccent_F2_S1_t_gamepiece4_answer § poccent_F2_S1_t_gamepiece4_button3 Notecards/Text required: · poccent_F2_S1_n_stationsign_front: Basic information about writing the “Describe the Product” portion of the proposal. · poccent_F2_S1_n_gamepiece1_question: Description of Product 1 · poccent_F2_S1_n_gamepiece2_question: Description of Product 2 · poccent_F2_S1_n_gamepiece3_question: Description of Product 3 · poccent_F2_S1_n_gamepiece4_question: Description of Product 4 · poccent_F2_S1_n_gamepiece1_answer: Analysis of description of Product 1 · poccent_F2_S1_n_gamepiece2_answer: Analysis of description of Product 2 · poccent_F2_S1_n_gamepiece3_answer: Analysis of description of Product 3 · poccent_F2_S1_n_gamepiece4_answer: Analysis of description of Product 4

Scripted Components: · poccent_F2_S1_s_stationsign_front_givenotecard · poccent_F2_S1_s_stationsign_front_launchURL · poccent_F2_S1_s_gamepiece1-4_button1_givenotecard · poccent_F2_S1_s_gamepiece1-4_button2_acceptguess -> “You guessed correctly!” or “You guessed incorrectly!” -> calls temp-rez script to [remove/rotate] gamepiece1-4_question and rez gamepiece1-4_answer · poccent_F2_S1_s_gamepiece4_button3_givenotecard