To Use Kinect with Brekel and Motion Builder:

Go to this site, download the brekel package with kinect drivers, download the motion builder plug-in, then plug in the kinect

- Start Brekel
- Have actor/actress stand in U-pose and make sure stick figure appears in Brekel

- Start Motion Builder
- Click on the devices section under the asset manager
- In the devices section, drag and drop the Brekel icon into the environment
- Turn on online
- Turn on live
- Click Model Binding > Create..
- Have actor/actress stand in t-pose
- Click "(Re) Create character nodes" button

- Enable recording
- Turn off live to see playback

- Turn on Live
- In the asset manager click on "tutorials"
- Drag Mia character to the environment
- Merge > No Animation
- Click character controls drop-down and select Mia
- Edit > input
- Check "active" > character in

Settings to make animation better:
- check match source
- check human limits
- set feet stabilization to around 45

To Use Kinect with Unity:

You must have Unity Pro to use Plugins. You will need to completely uninstall the Kinect drivers previously installed if they are not the Microsoft drivers.

System requirements
  • 32 bit (x86) or 64 bit (x64) processor
  • Dual-core 2.66-GHz or faster processor
  • Dedicated USB 2.0 bus
  • 2 GB RAM
  • A retail Kinect for Xbox 360® sensor which includes special USB/power cabling
For C++ Skeletal Viewer Samples:
For Speech Samples:

Installation instructions
To install the SDK Beta:
  1. 1. Make sure the Kinect device is not plugged in to the USB port on your computer.
  2. 2. If you installed any previous Kinect for Windows SDK, uninstall it first. Similarly, you must remove any other drivers for the Kinect device.
  3. 3. Close Visual Studio.
    Note: You must close Visual Studio before installing the SDK and then restart it after installation to pick up the KINECTSDK_DIR environment variables that the SDK requires.
  4. 4. From the download location for the SDK Beta package, double-click the link for your Windows installation: 32-bit or 64-bit.
  5. 5. Once the SDK has completed installing successfully, ensure your Kinect device is plugged in to an external power source then plug the Kinect into the PC’s USB port. The drivers will load automatically. Your Kinect should now be working correctly.
  6. 6. To run the samples, ensure that the DirectX and Speech prerequisites are installed. They are listed in the previous section.

For the Unity package:

Then, follow the steps on this website:

You must have Unity Pro to use the Kinect Plugin with Unity. For a basic setup and avatar bone mapping demo watch this video: